I recently made some acquisitions that are going to make an appearance on this blog soon-ish. Not today, though, today I'll just keep slowly building up my 30k Space Wolves.
I wanted to keep the miniature simple this time, so I just put together a Mk.III Marine with a bionically enhanced head from Forgeworld's Space Marine Character kit, gave him a pistol and a combat blade and added some cork to the base.
I thought the model would represent a veteran of the Rout from the pre-Fenrisian era. While many of the long serving members of the Legion would have completely embraced Leman Russ' reforms to remake the Legion in a more Fenrisian image, and would have had their experience used to the fullest by becoming officers, not everyone would transition seamlessly from the undisciplined berserkers of the past to the more controlled savagery.
The model has no Fenrisian honour markings, and while he hasn't done anything particularly shameful, he's unlikely to become a hero of the Legion.
A hobby blog built mostly around my Warhammer 40k Space Wolves army. Occasionally also touches other aspects of miniature wargames, such as terrain building and lore. Updates on Sundays. Not affiliated with Games Workshop.
Showing posts with label troops. Show all posts
Showing posts with label troops. Show all posts
20 August 2017
6 August 2017
Space Wolves Legion Huscarl, painted
Though bareheaded models are both cool and appropriate to the lore of the Space Wolves, I like the earlier marks of power armour helmets, particularly the marks IV and V, enough to sometimes prefer them to bareheaded models.
One of the advantages 30k Space Wolves have over their 40k counterparts is the focus on the Viking imagery over the constant wolfwolfwolf gimmick. To that end, I wanted to paint the plume on top of the model's helmet in a colour that makes clear it's not a wolf's tail, and red plumes had been shown in previous 30k Space Wolves artwork.
The frost claw was painted in the same way I use to paint my 40k Space Wolves frost weapons. I also painted the specific 13th Great Company icon on the left pauldron, instead of the generic Legion symbol.
One of the advantages 30k Space Wolves have over their 40k counterparts is the focus on the Viking imagery over the constant wolfwolfwolf gimmick. To that end, I wanted to paint the plume on top of the model's helmet in a colour that makes clear it's not a wolf's tail, and red plumes had been shown in previous 30k Space Wolves artwork.
The frost claw was painted in the same way I use to paint my 40k Space Wolves frost weapons. I also painted the specific 13th Great Company icon on the left pauldron, instead of the generic Legion symbol.
9 July 2017
VI Legion Trooper
I know I still haven't uploaded photos of my last week's model, but the problem is that the model's chainfist fell off and got lost. I plan to keep looking, but if I can't find it, I'll just take a photo of an incomplete model and add another if I ever do find the missing weapon.
This time, I wanted to go back to the rank and file troops of the Vlka Fenryka. I had previously made one Grey Slayer model, and that one was wearing Mk.III armour. This time, I wanted the model to have mostly Mk.IV Maximus armour, partially because I really like its sleek look.
Most of the model's armour came from the Betrayal at Calth set. I exchanged the arms for Mk.III models from the Burning of Prospero set, because I didn't have Mk.IV arms posed the way I wanted. Having more protected arms does make martial sense, because in a swordfight, the fighters hands are the most extended and therefore the most vulnerable target much of the time.
I used one of Forgeworld's Space Wolves torsos, mostly because I could, and covered the right shoulder pad largely with fur, because I don't have as clear an idea how 30k Space Wolves Legion shoulder pad heraldry goes as I do with 40k Space Wolves Chapter.
I may decide to paint this model for next week's update, just to get back to the swing of things.
This time, I wanted to go back to the rank and file troops of the Vlka Fenryka. I had previously made one Grey Slayer model, and that one was wearing Mk.III armour. This time, I wanted the model to have mostly Mk.IV Maximus armour, partially because I really like its sleek look.
Most of the model's armour came from the Betrayal at Calth set. I exchanged the arms for Mk.III models from the Burning of Prospero set, because I didn't have Mk.IV arms posed the way I wanted. Having more protected arms does make martial sense, because in a swordfight, the fighters hands are the most extended and therefore the most vulnerable target much of the time.
I used one of Forgeworld's Space Wolves torsos, mostly because I could, and covered the right shoulder pad largely with fur, because I don't have as clear an idea how 30k Space Wolves Legion shoulder pad heraldry goes as I do with 40k Space Wolves Chapter.
I may decide to paint this model for next week's update, just to get back to the swing of things.
14 May 2017
Space Wolves Legionary, painted
Because 8th edition of 40k will be released soon, I'm probably not going to do any major additions to my 40k armies in the near future, but will focus on 30k instead, as ForgeWorld has stated that Horus Heresy will continue to use 7th edition rules. I alreeady have the Primarch, and the Fenrisian Wolves can be used for either time period. That just leaves everything else, ie. almost the entirety of VI Legion, a much larger fighting force than Space Wolves the chapter.
I wanted to link my 30k and 40k Space Wolves, and the way to do this were the Wulfen. I had previously painted the 13th Great Company badge on my Wulfen shoulder pads, so to tie them in with the 30k army, all I had to do was to have at least some of my models carry the same emblem.
The part I most like about 30k Space Wolves is their dark colour scheme. To that end, I painted the model's armour in Mechanicus Standard Grey, washed it with Nuln Oil and lightly drybrushed with Dawnstone, finally adding a few highlights in Administratum Grey. I also kept the bronze parts of the armour relatively dark.
I wanted to link my 30k and 40k Space Wolves, and the way to do this were the Wulfen. I had previously painted the 13th Great Company badge on my Wulfen shoulder pads, so to tie them in with the 30k army, all I had to do was to have at least some of my models carry the same emblem.
The part I most like about 30k Space Wolves is their dark colour scheme. To that end, I painted the model's armour in Mechanicus Standard Grey, washed it with Nuln Oil and lightly drybrushed with Dawnstone, finally adding a few highlights in Administratum Grey. I also kept the bronze parts of the armour relatively dark.
23 April 2017
Space Wolves Legionary in Mk.III Power Armour
I finally received my copy of the Horus Heresy Book VII: Inferno, and am currently reading it through. I did already skim through it once or twice, and am now comfortable to officially start my 30k Space Wolves army (trumpet blast goes here).
Every army needs some basic troops, so I decided to start with a simple Legionary with a bolt pistol and a chainsword.
The core of the miniature is a very simple combination of the Mk.III parts in the Burning of Prospero kit, with a wolf's head over the helmet. This fits well to both the Roman theme of 30k Legions, as well as Space Wolves, specifically. I also took a pommel decoration from the frost blade in the Space Wolves kit and added it to the bolt pistol. I intend to do most of the decorating in the painting stage.
Though I'll start with just the Burning of Prospero miniatures, I'll probably grow my 30k Space Wolves in the future with a full Betrayal at Calth to get some Mk. IV miniatures to go with the Mk. III models. I also intend to expand the army with some Destroyers, as they perfectly fit the VI Legion's modus operandi.
Every army needs some basic troops, so I decided to start with a simple Legionary with a bolt pistol and a chainsword.
The core of the miniature is a very simple combination of the Mk.III parts in the Burning of Prospero kit, with a wolf's head over the helmet. This fits well to both the Roman theme of 30k Legions, as well as Space Wolves, specifically. I also took a pommel decoration from the frost blade in the Space Wolves kit and added it to the bolt pistol. I intend to do most of the decorating in the painting stage.
Though I'll start with just the Burning of Prospero miniatures, I'll probably grow my 30k Space Wolves in the future with a full Betrayal at Calth to get some Mk. IV miniatures to go with the Mk. III models. I also intend to expand the army with some Destroyers, as they perfectly fit the VI Legion's modus operandi.
16 April 2017
Deathwatch Battle Brother with a Shotgun
I decided to keep building one of my previous Deathwatch squads this time around. The Kill Team kit only includes two shotguns and frag cannons, but considering I have two kits and that it only takes five models to make a squad, that's not really a problem.
The hood and cape in the kit have always reminded me more of Dark Angels than of a Blackshield. I expect the latter would wear either a mask that hides his face entirely, or just trust that he wouldn't be recognisable by his face. Dark Angels, however, have traditionally worn monastic robes over their armour.
I keep going to the same well with the poses fairly often, but adding something under the bent leg just works, especially when the models are holding firearms. The situation is somewhat different with melee poses, as lunges etc. can look a lot more natural in a close combat situation.
I have quite a backlog of models already, and don't know which one I'll finish by next week. However, given Deathwatch's simple colour scheme, this one would be a fairly strong contender.
The hood and cape in the kit have always reminded me more of Dark Angels than of a Blackshield. I expect the latter would wear either a mask that hides his face entirely, or just trust that he wouldn't be recognisable by his face. Dark Angels, however, have traditionally worn monastic robes over their armour.
I keep going to the same well with the poses fairly often, but adding something under the bent leg just works, especially when the models are holding firearms. The situation is somewhat different with melee poses, as lunges etc. can look a lot more natural in a close combat situation.
I have quite a backlog of models already, and don't know which one I'll finish by next week. However, given Deathwatch's simple colour scheme, this one would be a fairly strong contender.
9 April 2017
Eldar Harlequin, painted
Posing Eldar Harlequins is fun. Their theatricality gives even more of a permission to put martial practicality on the backseat and just do what looks good. Furthermore, their bright colours form an interesting contrast with the more muted browns and greys of the bases.
I still have to find a better way to paint gradients without an airbrush than drybrushing, but it looks fine on single miniature sized models. I used the same method on the model's crest.
I painted the left side of the model's halved face gold, to make sure it looks theatrical enough.
I painted the lozenge shapes on the cloak and limbs by painting a grid on a red background first, blacking out every other rectangle and then drybrushing the area white, focusing more on the bottom areas, then redoing the now faded black rectangles. The end result ended up working better than any masking system I have tried so far.
I still have to find a better way to paint gradients without an airbrush than drybrushing, but it looks fine on single miniature sized models. I used the same method on the model's crest.
I painted the left side of the model's halved face gold, to make sure it looks theatrical enough.
I painted the lozenge shapes on the cloak and limbs by painting a grid on a red background first, blacking out every other rectangle and then drybrushing the area white, focusing more on the bottom areas, then redoing the now faded black rectangles. The end result ended up working better than any masking system I have tried so far.
26 February 2017
Harlequin Troupe Master
One of the things you don't get to do with a Space Wolves army is to make models of female characters. That's fine, in the lore, there are no female Astartes at all, and even if there were, realistically (as far as the term applies to 40k at all) they would be nearly indistinguishable from male Astartes, considering how much of an applicant's body is completely reworked to fit the Astartes mold.
However, sometimes all the whiskers and overdeveloped muscles get a little boring, and I find myself wanting to model a female character. Now, the Eldar are the easiest way to get to do that, which, funnily enough, is a result of male and female Eldar being very similar physically, too. However, what mildly annoyed me with the Harlequins box is that there was only one Troupe Master torso with the greatcoat, and that character was clearly intended to be a male. As I plan mean to have at least three troupes of Harlequins, I don't want all of the troupe masters to have identical torsos, as that would just get boring. It's easy enough to sculpt a pair of breasts on the torso, though, and as I mentioned, male and female Eldar resemble each other greatly.
I wanted to decorate the model's base somewhat more than with just the piece of debris in the kit with the legs, and glued a piece of cork and a resin skull to it.
I intend to somewhat improve the final shape of the model's breasts before I paint it. As it is, the entire sculpt was made in one take, so to speak, without any time to let the putty cure in between. To finish the look, I find that a detail usually needs at least a few finishing touches after it has cured. This may be different for professional sculptors, of course.
I decided to give the model a horned female mask, and in process probably ended up deciding that this would be the Troupe of the Dark. As for the armament, I decided to take the most out of the Troupe Master's higher BS and A stats. I also like how expressive the Caress is.I hope to get at least some of the models I have built painted by next week. Until then.
5 February 2017
Two Grey Hunters
Apparently, I have lost the right arm of one of the previous Grey Hunters of this pack. Though nothing like a disaster, this is nevertheless annoying, and I'm not sure yet if I'll end up finding it or replacing it with another one.
In either case, time to go on with the show.
Time is a factor these days, so I decided to have both of these Grey Hunters wear their helmets. In a happy coincidence, this one ended up having mostly Mk.VI armour parts, including the left pauldron (invisible in the picture). I tend to forget to add the bolt pistol, so I had him aiming it, with the bolter mag-locked to his backpack.
I wasn't initially going to make another Deathwatch Veteran, but after I decided to give the model a Deathwatch bolter arm, I just went with it and also gave him the appropriate left pauldron. To set the model apart, I gave him an extra helping of grenades, too, with one attached to the torso, two glued to his left thigh and one attached to the bolt pistol holster.
I plan to paint the models by next week, as usual.
In either case, time to go on with the show.
Time is a factor these days, so I decided to have both of these Grey Hunters wear their helmets. In a happy coincidence, this one ended up having mostly Mk.VI armour parts, including the left pauldron (invisible in the picture). I tend to forget to add the bolt pistol, so I had him aiming it, with the bolter mag-locked to his backpack.
I wasn't initially going to make another Deathwatch Veteran, but after I decided to give the model a Deathwatch bolter arm, I just went with it and also gave him the appropriate left pauldron. To set the model apart, I gave him an extra helping of grenades, too, with one attached to the torso, two glued to his left thigh and one attached to the bolt pistol holster.
I plan to paint the models by next week, as usual.
1 January 2017
Two Deathwatch Battle Brothers, painted
One of the nice things about Deathwatch as an army is that it's a fairly elite force, keeping the model count low. Also, I never really intended my Deathwatch troops to be a stand-alone force, except perhaps for the purposes of a Kill Team game, so there's no pressure to build a large army.
From the painting and modelling perspective, the Deathwatch are a great complimentary force for Space Wolves, as I can use the more vanilla Space Marine bits on them, and the black armour is quick and easy to paint.
The Iron Hands brother with the frag cannon was fairly simple to paint in the end. I used thinned down Khorne Red over Leadbelcher for the frag cannon's casing, highlighting it with Ironbreaker. I also added some simple green stuff patterns over the model's right hand, to suggest a bionic replacement as fits the Chapter.
In the build stage, I glued a backpack from an Electro-Priest on top of a Space Marine backpack to suggest the Chapter's close ties with the Mechanicus. Together with the Devastator legs, I think the model's background comes across clearly enough.
The Crimson Fist's shotgun was painted in a similar fashion to the frag cannon.
I decided to use the same Watch Company as for the two other squads I have started so far. I already had started on squads 2 and 3, so I decided I might as well start on number one.
I didn't want to use all gold for the accents, so I painted the skull on the backpack with Khorne Red highlighted with Mephiston Red and finally Evil Sunz Scarlet.
Despite the Kill Team kit having only two shotguns, I have some extras that came with the Mk.IV Legion Recon team.
I hope Forgeworld or the main company produce some more Deathwatch weapons in the future, as the plastic kit was seriously limited. Especially the Stalker pattern boltguns were limited to one currently being reloaded in the default configuration, which is way too specific for my liking.
From the painting and modelling perspective, the Deathwatch are a great complimentary force for Space Wolves, as I can use the more vanilla Space Marine bits on them, and the black armour is quick and easy to paint.
The Iron Hands brother with the frag cannon was fairly simple to paint in the end. I used thinned down Khorne Red over Leadbelcher for the frag cannon's casing, highlighting it with Ironbreaker. I also added some simple green stuff patterns over the model's right hand, to suggest a bionic replacement as fits the Chapter.
In the build stage, I glued a backpack from an Electro-Priest on top of a Space Marine backpack to suggest the Chapter's close ties with the Mechanicus. Together with the Devastator legs, I think the model's background comes across clearly enough.
The Crimson Fist's shotgun was painted in a similar fashion to the frag cannon.
I decided to use the same Watch Company as for the two other squads I have started so far. I already had started on squads 2 and 3, so I decided I might as well start on number one.
I didn't want to use all gold for the accents, so I painted the skull on the backpack with Khorne Red highlighted with Mephiston Red and finally Evil Sunz Scarlet.
Despite the Kill Team kit having only two shotguns, I have some extras that came with the Mk.IV Legion Recon team.
I hope Forgeworld or the main company produce some more Deathwatch weapons in the future, as the plastic kit was seriously limited. Especially the Stalker pattern boltguns were limited to one currently being reloaded in the default configuration, which is way too specific for my liking.
25 December 2016
Two Deathwatch Veterans
Due to other things taking more of my time recently, I will, for the foreseeable future, make smaller updates. I will keep updating weekly, but instead of making three models at a time, I plan to post about one or two models at a time, with two models for Troops and other more basic models, and one for independent characters. Elites and such will be decided on a case-by-case basis.
I have been wanting to get back to Deathwatch Veterans for a while, and decided now would be the time. Call it a Christmas special.
I knew I'd want an Iron Hands veteran in the Kill Team, and decided he'd fit the fluff best armed with a heavy weapon. The model is assembled from a mixture of the Kill Team and Devastator Squad kits, with a few Mechanicus bits thrown in there to finish the look. The Devastator Squad's more high-tech greaves in particular fit the Chapter's image well, in my opinion. I also gave him a helmet wih a lot of extra targeting apparati.
This squad was going to be armed mostly with shotguns and frag cannons, and while some of the Chapters in it were fairly obvious (there will definitely be a Minotaur with one of the weapons mentioned), some were less so. I almost made this one an Ultramarine, but decided against it, ending up making him a Crimson Fist. Being known for tactical flexibility and showing orks who is who, I feel like Crimson Fists are like Ultramarines, but without the stink of Mary Suedom on them. Sooner or later, I will have to get over my distaste for the Chapter, but that day is not today. I also consider it fairly certain that any of my Captains or probably even Sergeants won't be Ultramarines.
I have been wanting to get back to Deathwatch Veterans for a while, and decided now would be the time. Call it a Christmas special.
I knew I'd want an Iron Hands veteran in the Kill Team, and decided he'd fit the fluff best armed with a heavy weapon. The model is assembled from a mixture of the Kill Team and Devastator Squad kits, with a few Mechanicus bits thrown in there to finish the look. The Devastator Squad's more high-tech greaves in particular fit the Chapter's image well, in my opinion. I also gave him a helmet wih a lot of extra targeting apparati.
This squad was going to be armed mostly with shotguns and frag cannons, and while some of the Chapters in it were fairly obvious (there will definitely be a Minotaur with one of the weapons mentioned), some were less so. I almost made this one an Ultramarine, but decided against it, ending up making him a Crimson Fist. Being known for tactical flexibility and showing orks who is who, I feel like Crimson Fists are like Ultramarines, but without the stink of Mary Suedom on them. Sooner or later, I will have to get over my distaste for the Chapter, but that day is not today. I also consider it fairly certain that any of my Captains or probably even Sergeants won't be Ultramarines.
11 December 2016
Three Grey Hunters
Building a 40k army involves modelling and painting a few special characters with exotic wargear, a few elite choices and sometimes a few tanks, but most of all, it involves a lot of troops. To keep things interesting, I try to keep in mind that every Space Wolf is supposed to be a hero of his own right, and by the time they're Grey Hunters, they have a human lifetime of combat experience.
I still have relatively few figures with long hair and long beard, even though it should be more or less the standard look for Space Wolves. I wanted to do something about that, so I gave the bareheaded Hunter both of the aforementioned. The model also has some grenades and a Phobos pattern bolt pistol on him.
I ended up assembling a Mk.VI armour almost by accident, but decided to put a chapter-specific spin on it. I gave the helmet a reinforced nose guard (not that I think a power armour helmet really needed it, but it suits the look), put a wolf cloak on him and chose a pair of legs based on the Mk.VI armour from the Vanguard veteran kit.
The third of the models had a mixed armour, with Mk.V legs and Mk.VII helmet and torso. I wanted to have a model with bolter running forward, so I gave him a pair of hands from the Space Wolves Pack kit and an Umbra-Ferrox bolter. I also sculpted some reinforced "spectacle" form of extra protection around the eyes.
I intend to grow the pack to full 10 men, with no special weapons or pack-specific Wolf Guard leader. The plan is to give the pack a Rhino, drive to the opponent's deployment zone and just be a general nuisance.
I should have them painted by Sunday, assuming I still remember how Space Wolves in the newer colour scheme are painted.
I still have relatively few figures with long hair and long beard, even though it should be more or less the standard look for Space Wolves. I wanted to do something about that, so I gave the bareheaded Hunter both of the aforementioned. The model also has some grenades and a Phobos pattern bolt pistol on him.
I ended up assembling a Mk.VI armour almost by accident, but decided to put a chapter-specific spin on it. I gave the helmet a reinforced nose guard (not that I think a power armour helmet really needed it, but it suits the look), put a wolf cloak on him and chose a pair of legs based on the Mk.VI armour from the Vanguard veteran kit.
The third of the models had a mixed armour, with Mk.V legs and Mk.VII helmet and torso. I wanted to have a model with bolter running forward, so I gave him a pair of hands from the Space Wolves Pack kit and an Umbra-Ferrox bolter. I also sculpted some reinforced "spectacle" form of extra protection around the eyes.
I intend to grow the pack to full 10 men, with no special weapons or pack-specific Wolf Guard leader. The plan is to give the pack a Rhino, drive to the opponent's deployment zone and just be a general nuisance.
I should have them painted by Sunday, assuming I still remember how Space Wolves in the newer colour scheme are painted.
9 October 2016
Three Deathwatch Veterans, painted
When I started painting miniatures, I initially thought painting simple black Space Marine armour would be easy, until I tried it. I had no idea how to highlight black, and without highlighting it, the miniatures looked flat and just wrong. Naturally, I went too far to the opposite direction and decided painting black is really difficult, going as far as mixing a separate dark metallic colour for the Chaplains of my Space Marine chapter.
Of course, at the time, my brushes were of very poor quality, and my hand wasn't very steady either, so after painting a few Space Wolves, I tried my hand at painting some Wolf Priests, I found that black is actually fairly simple, and can be accomplished with simple drybrushing, or just highlighting in layers. With Deathwatch, I ended up using the same highlight method as seen on GW's YouTube channel, because it's neutral, but has a little bit of colour to it.
The Raven Guard veteran was the first one that I painted, which worked out well, since when I chose the company and team markings, the model's cloak got somewhat in the way. I probably could have used any of the other marking styles as well, but the diagonal red line of the Watch Company Quartus worked out the best. I also decided to freehand the team number rather than to bother with transfers. As it turned out, the font is surprisingly easy to paint.
The Red Scorpion veteran was the second one I painted. The bright colours of the shoulder pad were a little challenging, especially since in the raised areas they were easy to accidentally wipe away, but not too difficult in the end.
The Space Wolf veteran would have been the most difficult one, had I not had plenty of practice with painting bare heads and wolfy talismans. As it was, the black armour made the model somewhat easier to paint than an average Space Wolves model.
I also used two different shades of grass tufts on this model, as well as the Red Scorpion. I recently bought a pack of Winter and Frozen tufts to go with my earlier Highland tufts, allowing me to glue a very simple gradient of different colours of grass on bases if needed. That should come in handy with future terrain projects.
Of course, at the time, my brushes were of very poor quality, and my hand wasn't very steady either, so after painting a few Space Wolves, I tried my hand at painting some Wolf Priests, I found that black is actually fairly simple, and can be accomplished with simple drybrushing, or just highlighting in layers. With Deathwatch, I ended up using the same highlight method as seen on GW's YouTube channel, because it's neutral, but has a little bit of colour to it.
The Raven Guard veteran was the first one that I painted, which worked out well, since when I chose the company and team markings, the model's cloak got somewhat in the way. I probably could have used any of the other marking styles as well, but the diagonal red line of the Watch Company Quartus worked out the best. I also decided to freehand the team number rather than to bother with transfers. As it turned out, the font is surprisingly easy to paint.
The Red Scorpion veteran was the second one I painted. The bright colours of the shoulder pad were a little challenging, especially since in the raised areas they were easy to accidentally wipe away, but not too difficult in the end.
The Space Wolf veteran would have been the most difficult one, had I not had plenty of practice with painting bare heads and wolfy talismans. As it was, the black armour made the model somewhat easier to paint than an average Space Wolves model.
I also used two different shades of grass tufts on this model, as well as the Red Scorpion. I recently bought a pack of Winter and Frozen tufts to go with my earlier Highland tufts, allowing me to glue a very simple gradient of different colours of grass on bases if needed. That should come in handy with future terrain projects.
2 October 2016
Three Deathwatch Veterans with Stalker Pattern Bolters
I was making Deathwatch models with GW's old metal upgrade kit long before the new Codex came out, so naturally, I preordered the Codex and bought a Veterans kit soon after. Generally speaking, I liked the new sprues, though I was disappointed to see it only included one Stalker pattern bolter and two shotguns. Then I remembered Forgeworld's Legion Recon Squad, which I had wanted to do something with for a while already, but didn't really have the need for, since Space Wolf Scouts don't use power armour, and I don't need five Wolf Guard Pack Leaders.
However, the Recon Squad's extra shotguns and bolters with suppressors really did come in handy for a couple of Kill Teams. Of course, having the Maximus pattern power armour seems a little unusual for Deathwatch, but in my headcanon, Mk.IV is stealthier than Mk.VIII, at least until proven otherwise.
The main problem with the recon squad models is that all of them have one of their shoulder pads at least partially covered by the cloak. As both shoulder pads are somewhat more meaningful for Deathwatch marines than most others, this posed a slight problem.
Four out of the five models had their right shoulder pads covered, though, which meant I could work with that, assuming I could find another way to convey which Chapter the veteran comes from. Since Space Marine chapters are about as gimmicky as they get, that shouldn't be a problem.
The first one I started working on, and the only one whose right shoulder pad is visible, was the Red Scorpions veteran. It made sense to have at least one of the Mk. IV wearing Marines be a Red Scorpion, since the Chapter really seems to like the armour pattern. I gave him a Deathwatch power pack instead of the Mk.IV recon model.
The left shoulder pad was only partially covered, so I carved out the shoulder, replaced it with a Deathwatch pad and resculpted the cloak over it.
The Raven Guard's Chapter is not obvious at this stage yet, though I plan to paint the Raven Guard badge on his left greave. I wanted to give the model the Mk.VI helmet, since that's the Raven Guard's thing. Considering the Chapter's love of stealth, I feel like the Stalker pattern bolter and the camo cloak fits him well.
If there was one Chapter I knew I could make recognizable, it was the Space Wolves. Regardless, I still considered using the plastic Kill Team bits for him just to make it explicitly clear that he comes from Erik Morkai's Great Company, but eventually, I decided it wouldn't matter that much. In addition to the head from the Space Wolves upgrade sprue, gave him a wolf's head hood, a couple of tail talismans and a other bits and pieces.
I expect it shouldn't take long to paint the black armoured Marines, assuming my can of spray undercoat doesn't run out. I aim to finish them by next Sunday.
However, the Recon Squad's extra shotguns and bolters with suppressors really did come in handy for a couple of Kill Teams. Of course, having the Maximus pattern power armour seems a little unusual for Deathwatch, but in my headcanon, Mk.IV is stealthier than Mk.VIII, at least until proven otherwise.
The main problem with the recon squad models is that all of them have one of their shoulder pads at least partially covered by the cloak. As both shoulder pads are somewhat more meaningful for Deathwatch marines than most others, this posed a slight problem.
Four out of the five models had their right shoulder pads covered, though, which meant I could work with that, assuming I could find another way to convey which Chapter the veteran comes from. Since Space Marine chapters are about as gimmicky as they get, that shouldn't be a problem.
The first one I started working on, and the only one whose right shoulder pad is visible, was the Red Scorpions veteran. It made sense to have at least one of the Mk. IV wearing Marines be a Red Scorpion, since the Chapter really seems to like the armour pattern. I gave him a Deathwatch power pack instead of the Mk.IV recon model.
The left shoulder pad was only partially covered, so I carved out the shoulder, replaced it with a Deathwatch pad and resculpted the cloak over it.
The Raven Guard's Chapter is not obvious at this stage yet, though I plan to paint the Raven Guard badge on his left greave. I wanted to give the model the Mk.VI helmet, since that's the Raven Guard's thing. Considering the Chapter's love of stealth, I feel like the Stalker pattern bolter and the camo cloak fits him well.
If there was one Chapter I knew I could make recognizable, it was the Space Wolves. Regardless, I still considered using the plastic Kill Team bits for him just to make it explicitly clear that he comes from Erik Morkai's Great Company, but eventually, I decided it wouldn't matter that much. In addition to the head from the Space Wolves upgrade sprue, gave him a wolf's head hood, a couple of tail talismans and a other bits and pieces.
I expect it shouldn't take long to paint the black armoured Marines, assuming my can of spray undercoat doesn't run out. I aim to finish them by next Sunday.
4 September 2016
Three Grey Hunters, painted
Though Codex Deathwatch was released a few weeks ago already, I still haven't really started building my Kill Teams for it. I have one plastic kit, and I recently made a related order from ForgeWorld, but it will still be a while before I'll get to it.
In the meantime, I'll keep building up my main army, as evidenced here by me finishing another pack of Grey Hunters.
All of the models in this batch had somewhat unusual knee pads. This model's right knee's zigzag pattern didn't really correspond to the pack markings, so I decided to make it an honour marking instead. I decided against repeating the pack marking on the left kneepad, painting Ragnar Blackmane's army badge there instead.
This model had plenty of warm tones on his shoulders and kneepads, so I decided to paint the gem in his chest blue for contrast. I noticed the right side of his face was a little rough, so I painted some reddish scar tissue there to explain it.
The meltagunner's face was painted black, even though there was another model with Mk.VI helmet in the pack with a black face already, although without the wolf tail crest or the runes on his face. I decided the two warriors would have been recruited from the same tribe, with the meltagunner having seniority.
Here's a shot of the entire pack. Instead of just having them standing around, I decided to arrange them in a fighting formation. I think they may come in handy with the new Kill Team rules now out.
In the meantime, I'll keep building up my main army, as evidenced here by me finishing another pack of Grey Hunters.
All of the models in this batch had somewhat unusual knee pads. This model's right knee's zigzag pattern didn't really correspond to the pack markings, so I decided to make it an honour marking instead. I decided against repeating the pack marking on the left kneepad, painting Ragnar Blackmane's army badge there instead.
This model had plenty of warm tones on his shoulders and kneepads, so I decided to paint the gem in his chest blue for contrast. I noticed the right side of his face was a little rough, so I painted some reddish scar tissue there to explain it.
The meltagunner's face was painted black, even though there was another model with Mk.VI helmet in the pack with a black face already, although without the wolf tail crest or the runes on his face. I decided the two warriors would have been recruited from the same tribe, with the meltagunner having seniority.
Here's a shot of the entire pack. Instead of just having them standing around, I decided to arrange them in a fighting formation. I think they may come in handy with the new Kill Team rules now out.
28 August 2016
Three Grey Hunters
While special characters are fun and a big part of an army's flavour, it still remains the troops' job to carry the army. So I decided to go back to my third Grey Hunter pack, and as it turns out, it had seven models to it. My plan being to build it up to ten models, and my current trend of posting three models at a time, this suited me well.
Another stroke of luck for me that I needed two bolters for these guys, and I happened to have the two from my latest Thunderwolf Cavalry kit unused. This model's chainsword is also from the same kit. The bolt pistol on his hip came from Forgeworld's Phobos-pattern bolt pistol pack.
I already had one meltagun in the pack, and with the number now coming all the way up to ten, I could include another one. The previous one was from Forgeworld's Legion Meltagun pack, and I didn't want to have two of them in one pack, so this one came from Space Marine Tactical Squad kit, if I remember correctly.
The model's chest and shoulder pads came from Mk.VI armour set, with Ragnar's symbol sculpted on the left pauldron.
The empty eye socket was originally a minor sculpting mistake. Instead of fixing it, I decided to use it to give the model some more flavour and made a wire going from the empty socket to a cybernetic implant over his right ear (which I now conveniently didn't have to sculpt either). The reason I sculpt many of the models' heads myself is to avoid making them all look like they're cut from the same cloth, so I believe taking small mistakes and using them to give some of the models a unique look makes perfect sense.
I expect the next update will show these three painted, probably along with the whole pack in a group portrait. That is assuming I manage to not assemble my Deathwatch Kill Team all of next week...
Another stroke of luck for me that I needed two bolters for these guys, and I happened to have the two from my latest Thunderwolf Cavalry kit unused. This model's chainsword is also from the same kit. The bolt pistol on his hip came from Forgeworld's Phobos-pattern bolt pistol pack.
I already had one meltagun in the pack, and with the number now coming all the way up to ten, I could include another one. The previous one was from Forgeworld's Legion Meltagun pack, and I didn't want to have two of them in one pack, so this one came from Space Marine Tactical Squad kit, if I remember correctly.
The model's chest and shoulder pads came from Mk.VI armour set, with Ragnar's symbol sculpted on the left pauldron.
The empty eye socket was originally a minor sculpting mistake. Instead of fixing it, I decided to use it to give the model some more flavour and made a wire going from the empty socket to a cybernetic implant over his right ear (which I now conveniently didn't have to sculpt either). The reason I sculpt many of the models' heads myself is to avoid making them all look like they're cut from the same cloth, so I believe taking small mistakes and using them to give some of the models a unique look makes perfect sense.
I expect the next update will show these three painted, probably along with the whole pack in a group portrait. That is assuming I manage to not assemble my Deathwatch Kill Team all of next week...
14 August 2016
A Trio of Blood Claws, painted
Between Leman Russ being on the way from Forgeworld and Codex Deathwatch being published, it was a pretty good week for my tastes. Of course, I preordered my copy of Codex Deathwatch straight from GW, not stopping to think that I could have received it a lot quicker if I had waited to order it from an independent stockist in the country. As it is, I have to wait for the delivery for about a week, because there are no GW stores within a reasonable driving distance.
In the meantime, I'll continue on my first Blood Claws pack (I keep saying "first", because I consider Skyclaws to be just a subset of Blood Claws, and because I intend to have a couple more packs in the future).
The mullethawk guy was possibly the blandest of the trio, with just a nose ring and some facial tattoos (repeated on the helm in yellow) to show off his individuality. Some warriors are marked for greatness from early on, and this guy is probably not one of them. Then again, his stance shows considerable discipline for a Blood Claw, so he may yet go on to do great things. All up to the dice, really.
I decided to paint this guy with a dark skin and bright red hair, just to make sure he stands out from the rather large pack. The decorative left shoulder guard suggests he already has earned himself some renown.
Finally, the facial tattoo man, who, prior to painting, was definitely the least interesting. I decided to simply paint some deep red tattoos on his face, again repeated on his helmet. I like to imagine that a warrior who has chosen a specific set of decorative elements on his skin will usually also have them on his armour in the appropriate colour (yellow for Blood Claws, red for Grey Hunters, white for Long fangs etc.).
Here's the whole trio posing together. The whole pack now numbers 13 Blood Claws. I intend to field 15 of them in a Stormwolf, very possibly with a Wolf Priest, so the pack is nearly done now.
In the meantime, I'll continue on my first Blood Claws pack (I keep saying "first", because I consider Skyclaws to be just a subset of Blood Claws, and because I intend to have a couple more packs in the future).
The mullethawk guy was possibly the blandest of the trio, with just a nose ring and some facial tattoos (repeated on the helm in yellow) to show off his individuality. Some warriors are marked for greatness from early on, and this guy is probably not one of them. Then again, his stance shows considerable discipline for a Blood Claw, so he may yet go on to do great things. All up to the dice, really.
I decided to paint this guy with a dark skin and bright red hair, just to make sure he stands out from the rather large pack. The decorative left shoulder guard suggests he already has earned himself some renown.
Finally, the facial tattoo man, who, prior to painting, was definitely the least interesting. I decided to simply paint some deep red tattoos on his face, again repeated on his helmet. I like to imagine that a warrior who has chosen a specific set of decorative elements on his skin will usually also have them on his armour in the appropriate colour (yellow for Blood Claws, red for Grey Hunters, white for Long fangs etc.).
Here's the whole trio posing together. The whole pack now numbers 13 Blood Claws. I intend to field 15 of them in a Stormwolf, very possibly with a Wolf Priest, so the pack is nearly done now.
7 August 2016
A trio of Blood Claws
My first Blood Claws pack's strength is currently at 10 men. Most of time, that would be enough for me, as I intend to usually load them into a drop pod with no upgrades, but my original plan was to have a 15-man Blood Claws pack loaded into a Stormwolf, to attack an already weakened enemy, so I want to at least have the models for it.
I decided to leave one of the models completely bald, though I plan to add some medium to heavy tattoos or face paint in the painting stage. I may also paint some stubble on him. The Mk.VI legs from Forgeworld look somewhat less than agile, despite the fact that agility is supposed to be one of the major points of the armour mark. However, for a Blood Claw recklessly charging into battle, that works well.
I decided to give this model a somewhat wilder hair. Once I came up with the idea, I also decided to make his chin and nose a bit pointier, to give an overall troll-like look. I'm thinking of painting him in a little more unusual skin and hair colour combination, too.
This model is a fairly standard Space Wolf, with a mohawk and some longer hair in the back. A mullethawk, if you will. Space Wolves are supposed to be scary, and for any fashion conscious xenos, this guy would be a living nighmare.
As was established last week, I expect to paint these by next update.
I decided to leave one of the models completely bald, though I plan to add some medium to heavy tattoos or face paint in the painting stage. I may also paint some stubble on him. The Mk.VI legs from Forgeworld look somewhat less than agile, despite the fact that agility is supposed to be one of the major points of the armour mark. However, for a Blood Claw recklessly charging into battle, that works well.
I decided to give this model a somewhat wilder hair. Once I came up with the idea, I also decided to make his chin and nose a bit pointier, to give an overall troll-like look. I'm thinking of painting him in a little more unusual skin and hair colour combination, too.
This model is a fairly standard Space Wolf, with a mohawk and some longer hair in the back. A mullethawk, if you will. Space Wolves are supposed to be scary, and for any fashion conscious xenos, this guy would be a living nighmare.
As was established last week, I expect to paint these by next update.
31 July 2016
Two Grey Hunters and a Pack Leader, painted
As I stated on my previous post, my plan originally was to paint these models and finish another group for this post, but turns out it didn't work like it did with the Fenrisian wolf pack. The wolves are very simple to paint, involving mostly just drybrushing. Grey Hunters have a few different coloured layers, as well as talismans, pelts, individual markings etc. I should have known that just based on the fact that my previous pace was three painted models per week, but as usual, hindsight tends to be very sharp.
The bareheaded Grey Hunter was largely a very standard model with standard bits, with the exception of the custom-sculpted head and left pauldron. I had only sculpted a moustache on him, but I didn't want him to look too neatly-shaven, so I mixed some Stormvermin Fur with Lahmian Medium and painted stubble where his hair and beard would be. I'm fairly satisfied with how the overall effect turned out.
I didn't take a picture of his axe pre-painting, but it was fully custom-sculpted, too. I decided to make it look like the axehaft was mounted at the end of the femur of some large animal. It could be the Fenrisian Wolf he hunted down to earn his promotion to a Grey Hunter, or some other native Fenrisian beast.
One problem I have with the Mk.VI helmet is that the smoother shape makes it somewhat harder to paint identifying marks on them. In this case, I decided to leave the conical face area black, instead of painting it in the standard Russ Grey. I like the effect.
Assembly-wise, this was the simplest of the three models, consisting of all standard parts, but it works fine, proving that though I like to add some custom sculpting to as many of my models as possible, it's not strictly speaking necessary.
I didn't want to paint the pack leader's skin in the standard pale skintone I so often use for my Space Wolves, so I decided to go for an olive skintone instead. The glow effect on the power spear was achieved with Temple Guard Blue, as usual.
I recently bought some new, darker grass tufts, and I'm not sure if I actually like the effect with the frozen earth bases I use. I will have to try using them together with the darker winter grass before I form my opinion.
Here's the whole trio in one shot. The smaller bases these three still use all fit well on the pedestal I use, even with these poses that are less than economical with their use of space. I'm reasonably happy with how they turned out. Each one looks individual enough to be a Space Wolf, yet is clearly part of the same unit.
The bareheaded Grey Hunter was largely a very standard model with standard bits, with the exception of the custom-sculpted head and left pauldron. I had only sculpted a moustache on him, but I didn't want him to look too neatly-shaven, so I mixed some Stormvermin Fur with Lahmian Medium and painted stubble where his hair and beard would be. I'm fairly satisfied with how the overall effect turned out.
I didn't take a picture of his axe pre-painting, but it was fully custom-sculpted, too. I decided to make it look like the axehaft was mounted at the end of the femur of some large animal. It could be the Fenrisian Wolf he hunted down to earn his promotion to a Grey Hunter, or some other native Fenrisian beast.
One problem I have with the Mk.VI helmet is that the smoother shape makes it somewhat harder to paint identifying marks on them. In this case, I decided to leave the conical face area black, instead of painting it in the standard Russ Grey. I like the effect.
Assembly-wise, this was the simplest of the three models, consisting of all standard parts, but it works fine, proving that though I like to add some custom sculpting to as many of my models as possible, it's not strictly speaking necessary.
I didn't want to paint the pack leader's skin in the standard pale skintone I so often use for my Space Wolves, so I decided to go for an olive skintone instead. The glow effect on the power spear was achieved with Temple Guard Blue, as usual.
I recently bought some new, darker grass tufts, and I'm not sure if I actually like the effect with the frozen earth bases I use. I will have to try using them together with the darker winter grass before I form my opinion.
Here's the whole trio in one shot. The smaller bases these three still use all fit well on the pedestal I use, even with these poses that are less than economical with their use of space. I'm reasonably happy with how they turned out. Each one looks individual enough to be a Space Wolf, yet is clearly part of the same unit.
24 July 2016
Two Grey Hunters and a Pack Leader
I recently purchased a pack of Mk.VI armours from Forgeworld. I like to use some older models of power armour (generally just Mk. IV and newer, though), as it helps reinforce the sense that the chapter has had a long history over which it has accumulated ancient armours and weapons. Also, while Mk. VII is by no means a bad looking armour, it does get a little boring if other models aren't occasionally seen.
I decided to continue building up my most recent Grey Hunters pack. My aim is to make the pack 10 models strong, with close combat weapons and as much melta weaponry as possible. The pack's task would be to drop right next to a heavy or medium vehicle, shoot it to slag on the first round and then force the opponent to either deal with them or have them charge at their infantry.
The first of these three Grey Hunters is a fairly standard model with a bolter, bolt pistol and a close combat weapon (mag-locked to his power pack). I decided to leave the model relatively clean shaven at the sculpting phase, with just a moustache to remind that he is, indeed, a Space Wolf.
The left shoulder pad follows the pattern occasionally seen on older Space Wolf armours. I assume this type of shoulder pad was in wide use among the Rout during the Great Crusade and Horus Heresy, but has since been mostly supplanted as the Chapter has been supplied with new armour from the Adeptus Mechanicus. Some traditionalists, however, would still remain.
This model was done very simply, just by throwing pieces from different kits together. Mk. VI helmet, Mk. II shoulder pads, the rest is Mk.VII (Fenrisian variant). I did glue a targeter to the bolter, though.
Finally, my Pack Leader is armed with a Combi-Melta and a Power Spear. I keep trying to include spears in my army, though it's probably not a great idea to use them as normal close combat weapons, as that might easily be confusing, especially since I don't usually paint too overt glow on my Power Weapons.
The torso comes from Forgeworld's Space Wolves upgrade packs. It's Mk. IV and hence more treasured than most armours, but for Wolf Guard, that's to be expected.
I plan to paint these three at some point in the coming week. In fact, I believe my future schedule will largely be an unpainted model on Sunday, then the same model painted during the following week. There will be exceptions, so don't take that as a law, but more like a vague plan at this point.
I decided to continue building up my most recent Grey Hunters pack. My aim is to make the pack 10 models strong, with close combat weapons and as much melta weaponry as possible. The pack's task would be to drop right next to a heavy or medium vehicle, shoot it to slag on the first round and then force the opponent to either deal with them or have them charge at their infantry.
The first of these three Grey Hunters is a fairly standard model with a bolter, bolt pistol and a close combat weapon (mag-locked to his power pack). I decided to leave the model relatively clean shaven at the sculpting phase, with just a moustache to remind that he is, indeed, a Space Wolf.
The left shoulder pad follows the pattern occasionally seen on older Space Wolf armours. I assume this type of shoulder pad was in wide use among the Rout during the Great Crusade and Horus Heresy, but has since been mostly supplanted as the Chapter has been supplied with new armour from the Adeptus Mechanicus. Some traditionalists, however, would still remain.
This model was done very simply, just by throwing pieces from different kits together. Mk. VI helmet, Mk. II shoulder pads, the rest is Mk.VII (Fenrisian variant). I did glue a targeter to the bolter, though.
Finally, my Pack Leader is armed with a Combi-Melta and a Power Spear. I keep trying to include spears in my army, though it's probably not a great idea to use them as normal close combat weapons, as that might easily be confusing, especially since I don't usually paint too overt glow on my Power Weapons.
The torso comes from Forgeworld's Space Wolves upgrade packs. It's Mk. IV and hence more treasured than most armours, but for Wolf Guard, that's to be expected.
I plan to paint these three at some point in the coming week. In fact, I believe my future schedule will largely be an unpainted model on Sunday, then the same model painted during the following week. There will be exceptions, so don't take that as a law, but more like a vague plan at this point.
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