My heavy infantry killer Grey Hunter pack is nearing completion, with just the second plasma gunner left to finish. I have accumulated quite a few extra Space Marine and Space Wolf bits, and Grey Hunters are pretty much the best possible use for those. I am running low on Space Wolf bits other than heads, though, so I may have to buy one of the new boxes with the 32 mm bases.
Apparently, my can of varnish is getting glossier towards the end. It may be time to replace it. Other than that, the miniature is a fairly standard Space Marine with a Thunderwolf Cavalry torso and head, and Mk. II arms. I added a transfer to the legs to wolfify it a little. I chose to paint the model as another redhead, as you can't really go wrong with red manes on Space Wolves.
The helmet has a sawtooth marking on its crest, which doesn't really show that clearly here. His pack marking is the same as on all other members of his pack (obviously, that's what it's for).
Another little touch I wanted to add to the model was the decorative pattern on his vambrace. It's not huge, but it catches the eye.
As a bonus, I thought I'd explain my method of freehanding the Redmaws Great Company badge. I start by painting with a triangle in black, with slightly caved-in sides. The "fangs" on the bottom don't necessarily have to be added at this stage. Then, I add another, slightly smaller caved-in triangle on top of the first one, with two or three small "hairs" on the top. To finish it off, I add two white slits for the eyes and paint the red on the maw and in the blooddrops in Mephiston Red.
A hobby blog built mostly around my Warhammer 40k Space Wolves army. Occasionally also touches other aspects of miniature wargames, such as terrain building and lore. Updates on Sundays. Not affiliated with Games Workshop.
16 February 2016
14 February 2016
Preparing and planning for the Wulfen
Since the Wulfen miniatures and rules are now out, and it's a pretty big thing for the Rout, I decided I should prepare to do something with them, too. Notice the word "prepare", as I haven't yet actually bought a kit, and it will probably take about a week for my copy of Warzone: Fenris to get here, as well. However, it's not too early to start planning.
My drawing skills are a little rusty, but I think this gets across my general idea of a Wulfen's face. It would be surprising if I didn't end up sculpting at least one Wulfen head, so I decided I should familiarise myself with their facial structure. The general expression is very ork-like, especially when you can't see their skin colour or (facial) hair (speaking of, it will be tricky to sculpt them a moustache that does not look like enormously long nose hair). The main difference is the subtly muzzle-like shape of their mouth and nose. The chin is conisderably smaller than that of an average Ork, and I may have drawn this one a little too tall. Also, the teeth are more regular and less hippopotamus-like than those of an Ork. Other than these, though, I will have to use hair, skin colour and possibly facial toattoos to make the Wulfen seem distinct from the greenskins, face-wise.
I find that imagining a creature's skull is helpful to get a clearer mental picture of what the facial structure is supposed to be like. Obviously, a Wulfen skull would look like it's somewhere between a canid and a human. Pictures of other primates' skulls would probably be useful references. I also used a troll skull from Skyrim for inspiration, obviously omitting the third eye socket on the forehead.
This little exercise thas led me to currently believe that the Wulfen heads would probably look pretty good if I simply sculpted a human head with a clearly distended jawline and a muzzle-like nose and mouth. The nose would have to be extra wide and flat, and luckily, at least at first, anything I'm not sure of can be covered with thick hair.
Obviously, though I've looked at pictures of the new models online, I won't really be sure of how they look until I have them in my hands. That's also when I'll be really sure about the scale of the models. The Wulfen models are probably going to be pretty significant for my army, and I'm pretty sure I won't be even remotely satisfied by just following the assembly instructions in the box. If nothing else, I'll at least repose the pack leader. The standard pose looks honestly pretty goofy to me, and I expect I'll be replacing it with something more threatening and savage looking, as opposed to the model straight from an all-yeti production of the West Side Story. And since I'm complaining, I'm pretty sure I won't be buying the new Ulrik the Slayer model, either. It just looks way too static for the warrior who earned the repepct of the Khornate Daemon Primarch Angron.
I'm also seriously considering making another model of the Redmaw, to visually tie the character in with the new models. I probably won't do that until I'll have at least one Wulfen pack ready and painted, and definitely not until I've had a chance to take a close look at the new models, so not before March, I'd guess.
My drawing skills are a little rusty, but I think this gets across my general idea of a Wulfen's face. It would be surprising if I didn't end up sculpting at least one Wulfen head, so I decided I should familiarise myself with their facial structure. The general expression is very ork-like, especially when you can't see their skin colour or (facial) hair (speaking of, it will be tricky to sculpt them a moustache that does not look like enormously long nose hair). The main difference is the subtly muzzle-like shape of their mouth and nose. The chin is conisderably smaller than that of an average Ork, and I may have drawn this one a little too tall. Also, the teeth are more regular and less hippopotamus-like than those of an Ork. Other than these, though, I will have to use hair, skin colour and possibly facial toattoos to make the Wulfen seem distinct from the greenskins, face-wise.
I find that imagining a creature's skull is helpful to get a clearer mental picture of what the facial structure is supposed to be like. Obviously, a Wulfen skull would look like it's somewhere between a canid and a human. Pictures of other primates' skulls would probably be useful references. I also used a troll skull from Skyrim for inspiration, obviously omitting the third eye socket on the forehead.
This little exercise thas led me to currently believe that the Wulfen heads would probably look pretty good if I simply sculpted a human head with a clearly distended jawline and a muzzle-like nose and mouth. The nose would have to be extra wide and flat, and luckily, at least at first, anything I'm not sure of can be covered with thick hair.
Obviously, though I've looked at pictures of the new models online, I won't really be sure of how they look until I have them in my hands. That's also when I'll be really sure about the scale of the models. The Wulfen models are probably going to be pretty significant for my army, and I'm pretty sure I won't be even remotely satisfied by just following the assembly instructions in the box. If nothing else, I'll at least repose the pack leader. The standard pose looks honestly pretty goofy to me, and I expect I'll be replacing it with something more threatening and savage looking, as opposed to the model straight from an all-yeti production of the West Side Story. And since I'm complaining, I'm pretty sure I won't be buying the new Ulrik the Slayer model, either. It just looks way too static for the warrior who earned the repepct of the Khornate Daemon Primarch Angron.
I'm also seriously considering making another model of the Redmaw, to visually tie the character in with the new models. I probably won't do that until I'll have at least one Wulfen pack ready and painted, and definitely not until I've had a chance to take a close look at the new models, so not before March, I'd guess.
12 February 2016
Arjac's Shieldbrothers' Pack Leader, painted
The Wulfen are the current hot Space Wolves topic, along with the updated datasheets for the old units etc. that are going to change the way the army plays. Naturally, I decided this would be a great time to make a post about something that was topical a year and a half ago, Arjac's Shieldbrothers. The Wolf Guard Terminator pack it mostly consists of now has a leader, which means I could field the unit as a normal pack of Terminators with Thunder Hammers and Storm Shields. Arjac himself still needs some work done before he's ready to be painted.
Last time I showed this guy, he had no face. Obviously, that had to be fixed before I could start painting him. The model's head took inspiration from the Space Wolves Terminators torsos that used to be on sale on Forgeworld. Specifically, I wanted to give the model a mohawk and a long beard.
The model looked to be a little short, so I added some green stuff to the top of his legs piece, lengthening his torso a bit. He's still shorter than my Logan Grimnar or than Arjac will be.
The same view here, but painted. I chose dark-ish brown hair and beard. I thought the model's right shin looked a little plain, so I painted a yellow diamond figure on it and added a transfer. I wanted to have the pack marking somewhere on the model, so I painted it on his belt buckle.
I felt like the shoulder pads' triangle pattern needed to be painted in Wolf Guard colours, despite the fact that there was only one triangle on the top row that was visible in its entirety.
The Thunder Hammers' cabling's colour is not exactly an important choice, but it's still surprisingly difficult to make sometimes.. This time around I went with dark blue.
I'm relatively satisfied with how the model's bionic left leg turned out. It looks appropriately wolfy and cybernetic, and is decorative and advanced enough to be used by the Chapter Maste's champion's second in command.
Speaking of Arjac, the model is coming along nicely. I expect the formation will be done relatively soon. Unfortunately, I can't really be any more specific than that.
Last time I showed this guy, he had no face. Obviously, that had to be fixed before I could start painting him. The model's head took inspiration from the Space Wolves Terminators torsos that used to be on sale on Forgeworld. Specifically, I wanted to give the model a mohawk and a long beard.
The model looked to be a little short, so I added some green stuff to the top of his legs piece, lengthening his torso a bit. He's still shorter than my Logan Grimnar or than Arjac will be.
The same view here, but painted. I chose dark-ish brown hair and beard. I thought the model's right shin looked a little plain, so I painted a yellow diamond figure on it and added a transfer. I wanted to have the pack marking somewhere on the model, so I painted it on his belt buckle.
I felt like the shoulder pads' triangle pattern needed to be painted in Wolf Guard colours, despite the fact that there was only one triangle on the top row that was visible in its entirety.
The Thunder Hammers' cabling's colour is not exactly an important choice, but it's still surprisingly difficult to make sometimes.. This time around I went with dark blue.
I'm relatively satisfied with how the model's bionic left leg turned out. It looks appropriately wolfy and cybernetic, and is decorative and advanced enough to be used by the Chapter Maste's champion's second in command.
Speaking of Arjac, the model is coming along nicely. I expect the formation will be done relatively soon. Unfortunately, I can't really be any more specific than that.
9 February 2016
Space Hulk Brother Scipio
Time to get on with my Space Hulk miniatures. There still are a few Terminators left, plus I have to locate the Librarian, whom I have misplaced at the moment. I seem to recall undercoating the miniature before misplacing it. In the meantime, though, Brother Scipio, the one who is actively smashing the place apart (the place being an amalgamation of a whole bunch of ancient spaceships and nearly impervious to damage, so I say let him).
I have to say I like the pose. It shows the raw power of a Terminator armour with a power fist/glove, the character tearing huge sheets of metal off the floor. That said, I'm not sure what that's supposed to accomplish exactly, since no rules exist for making impromptu barricades (though that would be cool) and though he has every reason to dislike the hulk he's on, it's not the floor's fault he's being attacked by multi-limbed alien monsters.
I wanted to repeat the bisected pattern of his right pauldron on his power fist's casing, as the way the model is posed makes it visible to the almost completely opposite direction.
Again, the Crux Terminatus stone on the model is less than brilliantly defined, and the shade doesn't work as well as it could.
The various Purity Seals on the model don't really give an uniform sense of movement on the model. Some are flying in one direction, the others another. It's not going to ruin my day, but GW could have done better here.
I have to say I like the pose. It shows the raw power of a Terminator armour with a power fist/glove, the character tearing huge sheets of metal off the floor. That said, I'm not sure what that's supposed to accomplish exactly, since no rules exist for making impromptu barricades (though that would be cool) and though he has every reason to dislike the hulk he's on, it's not the floor's fault he's being attacked by multi-limbed alien monsters.
I wanted to repeat the bisected pattern of his right pauldron on his power fist's casing, as the way the model is posed makes it visible to the almost completely opposite direction.
Again, the Crux Terminatus stone on the model is less than brilliantly defined, and the shade doesn't work as well as it could.
The various Purity Seals on the model don't really give an uniform sense of movement on the model. Some are flying in one direction, the others another. It's not going to ruin my day, but GW could have done better here.
7 February 2016
Fourth Blackmane Blood Claw, painted
Back to the youthful energy, or as a Long Fang would say it, back to the whelps. The Blood Claw pack is now one model away from being large enough to use. Technically, I could just have one of my Wolf Guard models join in as a pack leader and the unit would be legal, as far as the rules are concerned. Of course, that doesn't make it useful.
I decided to paint the model blonde with pale skin. He ended up looking like he should be a Blood Angel, but with the Wulfen rules coming out, it seems like Space Wolves are going to be pretty similar to the way Blood Angels used to be, so I guess that's fitting.
Instead of the good old knotwork pattern, I decided to use a geometrical, angular pattern on the chainsword, which ended up looking pretty fitting.
The bolt pistol looks rather ornate for a Blood Claw's sidearm. That might be why the Iron Priest had his weapons chained to his armour (I decided to make the backstory where he lost his weapons on a mission and was punished for it my headcanon). After all, it would make an Iron Priest pretty upset to hear that a whelp lost the bolt pistol he spent hours on.
I painted a diamond pattern on the helmet's crest as an identifying mark. At first, I thought the pattern on his sword could be repeated on the helmet, but ultimately decided against it.
I decided to paint the model blonde with pale skin. He ended up looking like he should be a Blood Angel, but with the Wulfen rules coming out, it seems like Space Wolves are going to be pretty similar to the way Blood Angels used to be, so I guess that's fitting.
Instead of the good old knotwork pattern, I decided to use a geometrical, angular pattern on the chainsword, which ended up looking pretty fitting.
The bolt pistol looks rather ornate for a Blood Claw's sidearm. That might be why the Iron Priest had his weapons chained to his armour (I decided to make the backstory where he lost his weapons on a mission and was punished for it my headcanon). After all, it would make an Iron Priest pretty upset to hear that a whelp lost the bolt pistol he spent hours on.
I painted a diamond pattern on the helmet's crest as an identifying mark. At first, I thought the pattern on his sword could be repeated on the helmet, but ultimately decided against it.
5 February 2016
The Redmaws' Grey Hunter, painted
I have been working on both extremes of the Space Wolves age scale lately, so I decided to center myself, and paint another Grey Hunter. The Redmaws plasma pack still needs a few more warriors, and I had some Sternguard bits lying around.
The head and bolter were from the Sternguard Veterans kit, while most of the rest of the model came from the standard Space Wolves Pack kit. The head was chosen simply because it was different from the Space Wolves heads, but had enough of a beard to look suitably wolfy. I imagine him being an unusually by-the-numbers Space Wolf, as can be seen from his trimmed beard and a bolter using a targeter.
I wanted to give the model's chainsword some extra decoration, and once again ended on my standard knotwork pattern.
I'm also starting to learn how to do the Redmaws' Great Company badge relatively quickly. It's not completely unlike a David's star.
I gave the model some subtle identifying tattoos, keeping in line with him being a little on the stoic side, probably sometimes made fun of for being almost codex compliant.
In the real world, not so much: he still needs to be varnished (I had misplaced the can). Gonna go do that now.
The head and bolter were from the Sternguard Veterans kit, while most of the rest of the model came from the standard Space Wolves Pack kit. The head was chosen simply because it was different from the Space Wolves heads, but had enough of a beard to look suitably wolfy. I imagine him being an unusually by-the-numbers Space Wolf, as can be seen from his trimmed beard and a bolter using a targeter.
I wanted to give the model's chainsword some extra decoration, and once again ended on my standard knotwork pattern.
I'm also starting to learn how to do the Redmaws' Great Company badge relatively quickly. It's not completely unlike a David's star.
I gave the model some subtle identifying tattoos, keeping in line with him being a little on the stoic side, probably sometimes made fun of for being almost codex compliant.
In the real world, not so much: he still needs to be varnished (I had misplaced the can). Gonna go do that now.
2 February 2016
Fourth Blood Claw of the Blackmanes
The nice thing about modelling Blood Claws is that they allow me to use up the more generic Space Marine parts that would be a little on the boring side on more specialized Space Wolf models like Wolf Guard or Long Fangs, or even Grey Hunters. I try to keep the number of the more wolfy parts per model small, as well as avoid using power armour parts of the Mk. IV or earlier, as they would be considered relics by the Chapter.
The most obvious part of this model are the chains attached to his weapons. It makes sense to me that a warrior would want to make sure he won't lose his weapons. On the other hand, it could also be that he has already shown carelessness with his wargear, and an Iron Priest had them attached to his armour using a highly visible and very embarrassing method. Either way, the chains tell a story, but the viewer decides what that story is.
Just to keep things fresh, I went from one extreme to another. The previous model was bald, so this one has long hair. Haven't decided on a hair colour yet.
I wanted to give the model a hairstyle familiar from many fantasy movies. IIRC, you may have seen Gandalf wear his hair in a similar fashion in the movies.
The most obvious part of this model are the chains attached to his weapons. It makes sense to me that a warrior would want to make sure he won't lose his weapons. On the other hand, it could also be that he has already shown carelessness with his wargear, and an Iron Priest had them attached to his armour using a highly visible and very embarrassing method. Either way, the chains tell a story, but the viewer decides what that story is.
Just to keep things fresh, I went from one extreme to another. The previous model was bald, so this one has long hair. Haven't decided on a hair colour yet.
I wanted to give the model a hairstyle familiar from many fantasy movies. IIRC, you may have seen Gandalf wear his hair in a similar fashion in the movies.
Subscribe to:
Posts (Atom)


