As I have written previously, this character took two attempts (so far, knock on wood) to get right. The first one was waaay too pompous to look like a Wolf Lord known to leave the execution of his battle plans to the Wolf Guard, while hunting alone himself.
For the second attempt, the most challengin part proved to be the modelling of the Runic Armour. There is a precedent for just slapping a few Space Wolf pieces with runes in them together and calling that a runic armour, but I felt like the armour should look like it's more protective than the standard power armour.
To achieve this, I used the thicker pauldrons from the Command Squad kit, extra Mk. IV arms I had around and sculpted faulds to give the upper thighs some extra protection. The decorative backpack from the Space Wolves upgrade kit helps give the impression of higher quality armour, too.
I gave him the Phobos pattern bolt pistol, just because I felt like a Wolf Lord, even one with a sinister reputation, would have access to more revered relic weapons of the Chapter.
The Axe of Langnvast started out as a Mk. IV Thunder Hammer. I cut off the hammerhead and replaced it with an axe blade (made of plasticard) with a wolf's head hammer as a secondary striking surface, with the ears elongated to a stabbing point. I generally speaking prefer to give the Wolves single-headed axes, because I think they look much more agile and dangerous as weapons than the double-headed ones Games Workshop seems so keen on.
I may not be entirely finished with the modelling phase. At the very least, I'm probably going to add a mag-locked battle helmet somewhere on his body, and am considering to add some extra decoration to his faulds. However, the overall shape will be more or less like it is now.
Of course, the (mostly) human form of Bran Redmaw is far from being the most interesting side of the character. The real reason people use the character is coming up later.
No comments:
Post a Comment